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Old Apr 22, 2006, 03:54 AM // 03:54   #61
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Yeah, alot more traders, or they could make a smith that can add these on your customized weapon.

/signed
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Old Apr 22, 2006, 04:34 AM // 04:34   #62
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Quote:
Originally Posted by bilateralrope
Huh ?

1 - You haven't shown how this will destory the market
2 - By adding a trader NPC, we remove the possibility of people price gouging. Therefore the prices will fall to more reasonable levels.
The perfect mod market will not suffer from this. It will bring the price down to be more reasonable. The lower grade weapons is where the problem is.

If only the perfect mods were available then there is no need for lower grade mods. So all the weapons and mods you farm for are worth absolutely 0 unless it is perfect. Why would I even bother sitting in trade channels for hours looking for a mod when I can simply walk up to the merchant and buy the perfect stat mod? We need a crafter or trader for perfect mods but not to the point where it makes all other lower grade mods pointless.

If you introduce a trader that sells perfect mods to anyone with the gold (there is too much gold floating around in GW as it is) there will be no need for non perfect mods. You need some kind of limiting tool for the merchant or crafter.

The best basis for this is only being able to craft mods you have unlocked on your account. It is the perfect solution to keep the perfect mods out of the hands of new GW players and make them readily available to casual players. Since the mods are available at a crafter to put into your weapon the price gouging would stop and less demand for the mods is created. That will also lower the price.

New GW players would be able to pick these mods up for themselves within a short amount of time without just giving them the very best from the get go.

The main reason this is needed is because you don't just need one 30hp mod you need about 10 for all of your weapons. My war alone is using 9 different weapons. Lets not mention my monk, ranger, necro, mes, another ranger, and ele.

Making it available to only customized weapons will prevent the creation of a 100k+ weapon to sell to other players.
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Old Apr 22, 2006, 05:00 AM // 05:00   #63
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Quote:
Originally Posted by twicky_kid
The perfect mod market will not suffer from this. It will bring the price down to be more reasonable. The lower grade weapons is where the problem is.

If only the perfect mods were available then there is no need for lower grade mods. So all the weapons and mods you farm for are worth absolutely 0 unless it is perfect. Why would I even bother sitting in trade channels for hours looking for a mod when I can simply walk up to the merchant and buy the perfect stat mod? We need a crafter or trader for perfect mods but not to the point where it makes all other lower grade mods pointless.
Looking at the prices here it seems that apart from the top 2 or 3 of each mod type, they are already worthless.
Quote:
If you introduce a trader that sells perfect mods to anyone with the gold (there is too much gold floating around in GW as it is) there will be no need for non perfect mods. You need some kind of limiting tool for the merchant or crafter.
1 - The trader NPCs do act as a gold sink because they sell for higher prices than they sell for. Thus they actually help with the problem of too much gold floating around

2 - Traders are limited by how much they currently have in stock, crafters really have no limit.
Quote:
The best basis for this is only being able to craft mods you have unlocked on your account. It is the perfect solution to keep the perfect mods out of the hands of new GW players and make them readily available to casual players. Since the mods are available at a crafter to put into your weapon the price gouging would stop and less demand for the mods is created. That will also lower the price.
New GW players would be able to pick these mods up for themselves within a short amount of time without just giving them the very best from the get go.
Yes, that may be a good soultion, but how much work would ANET have to do to program it ?
Most of the code needed for an upgrade trader already exists in the form of the other traders, all ANET needs to do is copy the code over and change which items it refers to. Therefore the upgrade trader is much less work on ANETs part. So why would we expect them to do more work, when this solution seem accecptable by most people reading this thread ?
Quote:
The main reason this is needed is because you don't just need one 30hp mod you need about 10 for all of your weapons. My war alone is using 9 different weapons. Lets not mention my monk, ranger, necro, mes, another ranger, and ele.
Or you go for the mod thats just below perfect, which would be much cheaper from the trader. Then you upgrade to the perfect mods as you can afford it
Quote:
Making it available to only customized weapons will prevent the creation of a 100k+ weapon to sell to other players.
And if anyone can just buy the mods, what makes the weapon so that people will pay 100k + for it, unless it has a unique skin in which case the skin alone will determine the price ?
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Old Apr 22, 2006, 05:03 AM // 05:03   #64
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/signed

I was online looking for a sword pommel of enchanting 20% the other day and had 3 people pm me with prices between 125K and 150K and they were serious. I told them the go screw themselves, went on the GWG Auction site and ended up getting one for 55K, I think.
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Old Apr 22, 2006, 05:50 AM // 05:50   #65
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I don't think the trader should be limited to perfect mods alone, because if someone cannot afford the perfect mods they settle for near perfect and try to buy one. For example when sup absorbtion was 100k alot of people settled for major wich was only a couple plat and they were able to buy it off the trader. Some of you are saying the point of the Mod trader would be to eliminate increase in prices and wasted time looking for a mod, but if you are saying the trader should only offer perfect mods you are not entirely rid of the search for mods for the simple reason that people who can't afford the perfect mods have to settle for near perfect therefor having to search for the person selling and negotiate a price. Even with the perfect mods people are still going to spend time looking to buy them off people for a lower price and the only thing a trader would be doing is giving the current market value, the only way anyone is going to buy from the trader is if it has near perfect items that are cheap and not worth the time searching for.

As for a green trader I say no, too many traders will ruin the market and nobody will farm greens anymore (similar to the rune traders) because nobody will buy them because they are either
1) at the trader for cheap
2) already have them
3) have perfect mods/weapons
4) dislike the green weapon market and wish it was never added
With a green trader I'd think we would be seeing alot of 1 and with a mod trader we will be seeing alot of 3 and I already see alot of 2 and 4

overall I think adding a mod trader would be fine but a green trader is just taking it too far, maybe a crafter for the cheap greens.

Hell
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Old Apr 22, 2006, 05:55 AM // 05:55   #66
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In the same interview about farming (and why they allow it) they talked about this and why they don't add them....

Me on the other hand
/signed to mod trader

On the flip side someone mentioned that factions is going to flood you with good weapons with good mods.
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Old Apr 22, 2006, 06:42 AM // 06:42   #67
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Quote:
Originally Posted by EternalTempest
In the same interview about farming (and why they allow it) they talked about this and why they don't add them....
I'm sure they wanted to establish an independent weapons market, and that is why they haven't, but from what I see going on now, any reason they had in the past has got to be reconsidered.

Basic mods, are dang near impossible to get because there is not enough profit for sellers to keep basic mods in storage.

Popular perfect mods, are being sold at rediculously high prices, using tactics that prey on the ignorant, and would be illegal in the real world.

Mod venders would not kill the open market for weapons, nor would doubling the variety of weapons available via collectors or weapons crafters. People will still prefer gold over blue, and rare and exotic designs over common designs found in crafter and collector wares. Thus the market will continue to thrive even with weapon mod traders.

I do not see any logic in not adding them, and apparently based on this thread its near unianimous among players as well.
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Old Apr 22, 2006, 07:19 AM // 07:19   #68
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Quote:
Originally Posted by EternalTempest
In the same interview about farming (and why they allow it) they talked about this and why they don't add them....
Link please
Quote:
Me on the other hand
/signed to mod trader

On the flip side someone mentioned that factions is going to flood you with good weapons with good mods.
I dont think factions will increase the drop rate of upgrades, but even if it does an upgrade trader would help. Factions will add new weapon skins, but I doubt it will add new upgrades (except dagger upgrades, and Rt attribute staff wrappings)

Quote:
Originally Posted by Hell Raiser
As for a green trader I say no, too many traders will ruin the market and nobody will farm greens anymore (similar to the rune traders)
Like how nobody farms runes from the ettins in North Kryta Province ?
Quote:
because nobody will buy them because they are either
1) at the trader for cheap
2) already have them
3) have perfect mods/weapons
4) dislike the green weapon market and wish it was never added
1 - As I have said before in this thread, I once spent an hour trying to find someone to sell me Flint's Fleshcleaver, which is a very cheap and mostly unwanted green. The list price for it was 1k then, but I had to pay 4k because thats what the only person with it wanted. With a green trader I would of picked it up in 30 seconds.
2 - Is already a reason why people wont buy them.
3 - Yes, If a green is more expensive than prefect skin + weapon mods, demand for it will fall off. Then the green trader's supply and demand code will drop the price of the green weapon till people buy it again (or it bottoms out). This will happen to green prices with the addition of an upgrade trader alone, unless people price-gouge
4 - Well, they wont buy greens now.
Quote:
With a green trader I'd think we would be seeing alot of 1 and with a mod trader we will be seeing alot of 3 and I already see alot of 2 and 4
We see a lot of 1 already, with all of the grenths footprint greens, except the yakslapper.
Quote:
overall I think adding a mod trader would be fine but a green trader is just taking it too far, maybe a crafter for the cheap greens.
If you add a trader for the cheap greens and they become valuable for some reason, the people who pick them up farming will be able to sell them for more as the traders price goes up

If you add a green crafter, then you make it so that those greens will always be worthless unless ANET changes the price of them.
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Old Apr 22, 2006, 09:45 PM // 21:45   #69
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Factions IS going to flood the game the first week or 2 just like c1 did. Until an area is heavly farmed by many people it will take a while for the drops to get reduced.
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Old Apr 22, 2006, 11:41 PM // 23:41   #70
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If drops decrease if more people farm the area (All I've seen is rumors that no-one has tried to invesigate, so I dont believe it) then what you are talking about it a tempoary problem. Which can be solved by simply waiting for things to calm down before introducing the upgrade trader.
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Old Apr 23, 2006, 12:07 AM // 00:07   #71
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Quote:
Originally Posted by bilateralrope
If drops decrease if more people farm the area (All I've seen is rumors that no-one has tried to invesigate, so I dont believe it) then what you are talking about it a tempoary problem. Which can be solved by simply waiting for things to calm down before introducing the upgrade trader.
Your account or character has a counter for each monster in the game you kill. The higher the counter is the less likely your are to get a drop from that monster. It doesn't lower the quality of your drops but lowers the overall number. So it takes you longer to get that rare weapon.

Since the griffon nerf I've found a spot that had been previously nerfed to hell and back. Since the nerf stick hit just about everywhere the drops are better than the other places again. The first few days everything dropped 1 item or gold pile. A week later a group of 6 will drop 4 items.

I know its not just the area when I farm the same monster in a different area the drops are still the same ratio. Only about 2/3 of my kills on that monster drop anything.

Anet can also nerf the drops for everyone overall like other places have been done.
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Old Apr 23, 2006, 04:10 AM // 04:10   #72
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/signed /signed /signed /signed /signed /signed
we do need this very much 100k+ for 30 sword mod lol yeah right prices need to be able to be in check
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Old Apr 23, 2006, 12:45 PM // 12:45   #73
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No way in hell to a green merchant. Everyone on GW knows where to find the greens, if you want it go get it.

Mods are just ridiculously hard to get, if you are lucky enough to find a perfect modded weapon, you then have the joys of getting iron ingots from the salvage.

Icy Axe of Fortitude, +30 health. Salvaged the Icy Haft.
Axe of Fortitude, +30 health. Salvaged 10 lousy RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing ingots!

Until the prices are sorted out i'm sticking with Victos Blade for sword, even if i do dislike the Vampiric.

/signed
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Old Apr 23, 2006, 01:53 PM // 13:53   #74
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signed on the mod trader, this game needs it
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Old Apr 23, 2006, 01:59 PM // 13:59   #75
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the best way for a green trader to work is put him in but you carnt buy from him. it would be a great idea to do soemthign like that becasue then you can sell your greens that are crap and no one buys. its not gonna cause a problem because you carnt buy them from him. i mean anyhtign is better than 35g.
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Old Apr 23, 2006, 03:45 PM // 15:45   #76
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OK well I guess I'm in the minority here but my opinion on Paying 100k+ for anything inb this game is just pure rediculous. That's your fault if you do. LA Bot farmer/traders would'nt have the control they do if ppl stop paying the stupid prices for thing's.

Making a NPC trader for mods:

Good for the casual gamer
Good for the player that want's to have every perfect weapon there is(until he/she actually find's one and says "dang traders now I can't charge 100k for this")
Good for ppl that don't like to work for anything/rewards


As for Green Items well they are what they are; Cant be salvaged or modded.
and the prices on some of those greens have went from nothing to something based on New builds and Anet's ability to Nerf.

This game would be nothing more than a console Game if you make that hard to find items available to everyone at basement prices. And remember the day's of Sup Absorption 100k the same would be true for Mod's that are Rare( Notice the use of the word Rare )
The economy is fine the way it is, dynamic. I refer to it as a controlled Riot.

and please all the info needed for current prices for each item is a click away. Excellent knowledge bases and Forums such as Guru are available to all players of the game. Famous word's of a judge right before he puts you in jail "ignorance is not an excuse"! All the info is there for you. Take the time to gather the fact's before making a decision.

I am not a player who generally Buy's or sells anything in LA. Most of my item's go to my Guild members or the trader. Unless it is something I can use or may use in the future!

/not signed
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Old Apr 23, 2006, 04:34 PM // 16:34   #77
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Guys, after following this thread for a while, i dont see the threat in high prices, as long as they stay consistent. i have spent most of the game with a simple bow (max, 10/8 and Hp+27) and never had trouble with it. Now i have a perfect one i dont kill much more, and i'm not exactly superior to those without one...

The perfect mods are only for really good weapons in my opinion... If every L20 or below can have perfect stuff, what's worth saving for then? If some mods go really pricy, that means there still is something to look forward to, thus keeping you to enjoy the game longer...
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Old Apr 24, 2006, 07:28 AM // 07:28   #78
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Quote:
Originally Posted by Evilsod
No way in hell to a green merchant. Everyone on GW knows where to find the greens, if you want it go get it.
When I was looking for flints fleshcleaver I looked in droknars forge, tombs, wars camp, lions arch, even ascalon city. During the time when most people were on. So, what was I doing wrong there ?
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